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Thursday, January 19, 2012

Interview With Terri Brosius & Dan Thron



Part 9 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima UnderworldSystem Shock, and Thief.

This week is Terri Brosius and Dan Thron. Dan was an artist/animator on Terra NovaSystem Shock 2, and Thief, doing much to solidify the look and feel of the Thief universe. Terri was a voice-actor in both System Shock (as SHODAN) and Thief (as Victoria) as well as a writer/designer for Thief, doing much to shape the overall story arc of the franchise.

I talk with Terri and Dan about how they got into the industry, what influenced them in their contributions to the Thief franchise in particular, and what they consider good storytelling/world building in video games.

If you ever wanted to know who to thank for Thief's infamous eyeball-plucking scene check it out!

Download the podcast here.